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I pick Axel in SOR2 for the same reasons as Nate though. Max does not have the moves "Power throw" and "Flurry 2". Also his jumping throw angle is a bit different than previously. I'm defo in the SOR2 camp, but SOR3 probably had more refined character combat. Or do you mean you want a full modern 3D (as in polygons) remake? some of the sections with gaps in the rooftops or whatever seem kinda broken. If the atomic grab misses, Max will be teleported behind the grabbed person. Also, his grapple head butt is missing the last hit, I think, New comments cannot be posted and votes cannot be cast, More posts from the StreetsofRage community. But then again, perhaps doing this may cause him to be OP. It's all very Ken indeed. This is compensated by the fact that he is the strongest character and so the moves he has do more damage. When that's full, you can do your A button special moves without losing some of your life, then you have to wait for it to refill to do it again. Nah, it's not. Also they have introduced what I think is something new, in that if you press special while running it seems to do a new attack of some sort. And thanks JLM, figured it was an SOR3 thing. Takes a bit of getting used to. As well as getting extra lives, you also get a little star next to your name, then another if you go longer and another still for longer. And his neck breaker only does four hits, instead of five. Take that Donovan you slapheaded bastard. I'm interested to see what variations on this idea they've given to the characters who weren't in SOR3. The enemies are also incredibly good at jumping directly into them. We have placed cookies on your device to help make this website better. I wish he can grab anyone anytime. Edit: Some extra stuff just in case any devs are reading: When performing the jumping throw, Max throws the enemy closer to him so that he can follow up with a grab. But in SOR4, only a few hits connect unless the enemy is caught in a corner. I think I'm going to switch to Adam as my main! Lovely stuff. Powered by Invision Community. SOR3 takes a lot of flak and I'm firmly in the "SOR2 is the best by miles" camp, but it wasn't without its fun ideas. Blatant. Press question mark to learn the rest of the keyboard shortcuts. Previously, Max was slow and very powerful. There's a bunch of stuff to fix. You're invincible for like the whole thing as well so it's a pretty godlike special attack, but the trade off is that if you die you lose all three stars, so you can't be too reckless once you've got it. Yakuza and Virtua Fighter 5 shows that they understand combat as good as anyone out there. Also using Axel's knee drop to set enemies up for grabs is probably where I learned to tick throw. So you die a bit more often but it doesn't really feel much harder or more demanding skill-wise, which is lame. Adam is fucking brilliant in this. Alas I have no idea what you're on about with maxed-out stars though. Intentional? I like the sniper, He keeps you on your toes and his shots are easy enough to avoid, what with the flashing crosshair and all. You can test it by going to battle mode. That and his SOR2 F, F, attack thing is godlike. When performing the jumping throw, Max throws the enemy closer to him so that he can follow up with a grab. I still love this character a lot. Moving up and down the screen is much more important for avoiding enemies. The damage is almost as much as the atomic drop. Streets of Rage 2 on Mania with Max, taking ZERO DAMAGE. By I really don't believe it is assisted. Oh, and has anyone else done that section where you're being chased by a bulldozer? Plus, in SOR2, Max could grab almost anyone with the right timing except for Shiva. It's impossible! It's really handy. The suplex when grabbing r enemy from behind does more damage compared to grabbing from the front. Enemies make it way more difficult to grab them. Never played that, apart from the odd five minutes on an emulator here and there. I'm still a bit confused by what the 'special combo' and 'series' buttons are for exactly, but have managed ok without them so far. When standing right in the middle of the enemy, Max's third flurry has 3 hits instead of 2. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.

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