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Three recurring elements within the series are the protagonist having the name Richard, the main gameplay and narrative element of interacting with ghosts, and the use of a magical artifact. Echo Night 2(エコー ナイト Ekō Naito) is a mystery adventure video game developed by From Software for the PlayStation. :smile: :bowtie: :laughing: :blush: :smiley: :relaxed: :smirk: :heart_eyes: :kissing_heart: :kissing_closed_eyes: :flushed: :relieved: [1] It is the second game in the Echo Night series, however the games do not share the story and setting despite featuring a player character with the same name and age as the first game's protagonist. Echo Night 2: The Lord of Nightmares (Japanese:エコーナイト#2 眠りの支配者) is a 1999 first person adventure video game developed and published by FromSoftware for the PlayStation. Echo Night 2: The Lord of Nightmares, the second entry in the series, was released for the PlayStation in 1999 in Japan. [13][14] During explorations, the player must solve puzzles to progress the narrative, with certain actions leading to different outcomes. [14][15], The Echo Night series was created by FromSoftware, a Japanese development studio which had begun game development for the PlayStation with the King's Field series. When confronted by a ghost the player must turn on the lights in the room by means of a light switch. It saw a reissue in 2001, and a PSN release in 2007. [17][22][23] Speaking in 2018, Souls creator Hidetaka Miyazaki cited the Echo Night series as a direct inspiration for Déraciné, a first-person adventure title for the PlayStation VR. For the first game in the series, see, "Before They Made Dark Souls, From Software Made A Game About Rabbits", "FromSoftware's Echo Night 2: Lord Of Nightmares Finally Translated", https://web.archive.org/web/20040807234023/http://www.nebula-en.net/top/bi_12_040123.html, "World Republic Interview - FromSoftware", https://www.gamespot.com/articles/from-software-tgs-update/1100-6075032/, https://web.archive.org/web/20040807234335/http://www.nebula-en.net/top/bi_14_040206.html, https://media.fromsoftware.jp/fromsoftware/jp/static/pdf/011_ECHO_NIGHT_2.pdf, https://media.fromsoftware.jp/fromsoftware/jp/static/pdf/030_NEBULA_ECHO_NIGHT.pdf, https://blog.playstation.com/2018/06/19/interview-hidetaka-miyazaki-reveals-new-details-on-deracine-for-ps-vr/, http://www.usgamer.net/articles/retronauts-explores-echo-night-and-the-roots-of-first-person-exploration, https://www.gameinformer.com/b/features/archive/2016/04/15/replay-echo-night.aspx, https://en.wikipedia.org/w/index.php?title=Echo_Night&oldid=989679238, Articles containing Japanese-language text, Creative Commons Attribution-ShareAlike License, This page was last edited on 20 November 2020, at 11:37. :satisfied: :grin: :wink: :stuck_out_tongue_winking_eye: :stuck_out_tongue_closed_eyes: :grinning: :kissing: :kissing_smiling_eyes: :stuck_out_tongue: The second game was created around a theme of "quiet horror". [11][12], The gameplay is generally the same across all entries, focusing on exploration of isolated locations and environments from a first-person perspective. :poop: :thumbsup: :thumbsdown: :heart: :broken_heart: © 2020 PS1FUN Retro Playstation Games Online. You have to be logged in to write a comment. Fending off ghosts with light is a recurring mechanic. The original Echo Night was first released in 1998 for the PlayStation. [25] In an article looking back at the original game, Game Informer highlighted the Echo Night series as one of many different notable series created by FromSoftware prior to the widespread popularity of the Souls series. [2], The game is set in an old Gothic manor house.[3]. Echo Night[a] is a trilogy of Japanese adventure games developed by FromSoftware. [24], USGamer's Bob Mackey noted that the game was ahead of its time in its tone and gameplay, comparing it to later independent titles Gone Home and The Vanishing of Ethan Carter, citing it as an important precursor to such exploration-driven projects. All three titles were produced by series creator Toshifumi Nabeshima. :sleeping: :worried: :frowning: :anguished: :open_mouth: :grimacing: :confused: :hushed: :expressionless: :unamused: :sweat_smile: :sweat: :disappointed_relieved: :weary: It was released in Japan in 1998, and in North America in 1999. A recurring enemy within the series are hostile ghosts, which attack the player under certain circumstances. [1], "FromSoftware's Echo Night 2: Lord Of Nightmares Finally Translated", https://en.wikipedia.org/w/index.php?title=Echo_Night_2:_The_Lord_of_Nightmares&oldid=988053132, Articles containing Japanese-language text, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Creative Commons Attribution-ShareAlike License, This page was last edited on 10 November 2020, at 19:36. [14][16] Taking inspiration from the realistic environments created for King's Field III, the development team wanted to create a non-standard gameplay experience using their knowledge of 3D graphics. Titles are played from a first-person perspective, and place a focus on puzzles and exploration. [19] Echo Night: Beyond was announced in 2003 as part of FromSoftware's group of titles for the PS2. [10], This article is about the video game series. All the titles feature a protagonist called Richard pursuing a magical artifact and interacting with ghosts. [4], In 2007, it was re-released for the PlayStation Network in Japan. Echo Night Beyond was developed by a staff of around 70 people. [1] It was released only in Japan. Game: Echo Night #2 - Nemuri no Shihaisha (Japan) File Name: Echo Night #2 - Nemuri no Shihaisha (Japan).7z File Size: 127.18 MB Genre: Action/Platform System: Sony Playstation Downloads: 4,478 Rating: (4.54 /5, 28 votes) :angry: :rage: :triumph: :sleepy: :yum: :mask: :sunglasses: :dizzy_face: :imp: :neutral_face: :no_mouth: :innocent: [17] The second game was built around a theme of "quiet horror".

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